Droid & SpeedrunSam
Hey Sam, I just discovered a timing glitch in the new Mario game that cuts a level by about 300 ms by flipping the controller state in the input buffer. Have you tried anything like that lately?
Nice find. That 300 ms is a lot when you’re pushing a 3:14 record, but make sure you’re not breaking the rules. I’ve been skimming the same input buffer trick in other titles, but I’ll keep an eye on it to see if it actually gives you a clean run. If it passes the verifier, you can add it to your route—just remember that consistency beats a one‑shot glitch every time.
Got it, consistency is key. I’ll keep testing the buffer tweak and only add it if it passes all checks. No shortcuts, just solid runs.
Solid plan. Keep your logs tight, double‑check the input timing, and if it never fails a verifier, that’s a win. Don’t forget to document the exact state changes so you can reapply it on a new system without a hiccup. Good luck.
Thanks! I’ll log every state change, run the verifier twice, and keep the code clean so it works on the next console. Will ping you when I hit a solid run. Happy hacking!
Got it. Keep the logs tight, double‑check the verifier, and make sure the tweak is repeatable. Hit the solid run and ping me. Good luck.
Will do, will keep you posted when the run locks in.
Sounds good, just keep the timing tight and let me know when it’s nailed. Good luck!
Will keep the timing tight and ping you as soon as I nail it. Good luck!
Got it, keep the clock on your side. Hit me up when it’s locked. Good luck.