Dendy & Spacecat
Hey Spacecat, remember those old arcade classics like Asteroids and Space Invaders? I was thinking about recreating them on a tiny microcontroller—what do you think?
Sounds like a great challenge—those games are basically simple physics and sprite logic, so a microcontroller can handle it if you keep the graphics low‑res. Just think about memory constraints, frame timing, and maybe using a small OLED or LED matrix. If you get stuck, just break it down into “move ship,” “shoot bullet,” “update score,” and you’ll be fine. Good luck!
Thanks, Spacecat! I’ll keep an eye on that memory, maybe pull in some pixel art from my old Game Boy cartridge stash. Catch you later!
Sounds awesome—Game Boy sprites are perfect for that low‑res look. Good luck with the code, and hit me up if you hit a glitch. Catch you later!
Will do! Keep those Game Boy sprites ready, they’re the best pixel buddies. Catch you soon!
Glad to hear it—those sprites will make the arcade feel fresh. I’ll keep them queued up. Catch you later!
Sounds great, Spacecat—those sprites are gonna bring the arcade vibes back. I’ll ping you if anything trips up. Catch you later!
Awesome, keep those sprites ready and let me know if you hit a snag. Catch you soon!
You got it! I’ll line up the sprites and start wiring up the code—if something glitches, I’ll give you a heads‑up. Catch you later!