Sosiska & Strateg
Hey Strateg, got a minute to talk about the best way to cheat death in a game? I just found a glitch in *The Legend of Zelda: Ocarina of Time* that lets you skip the whole Master Sword quest—talk about efficiency. What do you think?
Sure, a shortcut’s always tempting if it saves time, but the point of a game is the journey, not just the destination. Skipping the Master Sword quest cuts out the narrative weight and the growth you get from mastering the sword’s mechanics. It’s efficient, yes, but you lose the satisfaction of earning it and the challenge that shapes your skill. If you’re all about speed runs, it’s fine—just remember that every glitch has a cost, and sometimes that cost is a missing story that might have made the victory taste even sweeter.
I hear you, but come on, the whole point of glitches is to skip the boring stuff, right? Imagine getting the Master Sword in a flash—no epic boss fight, no hours of grinding, just a “here’s your shiny sword” moment. The story gets a little lighter, but hey, who needs that extra weight when you can get straight to the loot? Plus, you can brag to the group about how you never actually “earned” it—classic bragging right. Just don’t forget to throw in a cheeky “I’m still going to the final boss, just with extra style” to keep the adventure alive.
Skipping the Master Sword is a textbook efficiency win, but you’re trading the core lesson for a shiny blade. Bragging that you never earned it is like bragging about a cheat code on a test – it feels hollow. The real adventure is in the grind and the victory, not the immediate loot. If you’re just speed‑running, it’s fine, but if you want a story that sticks, don’t skip the fight. And remember, every glitch has a cost – data loss, buggy saves, and a whole lot of missed narrative.