Sosiska & RetopoWolf
I was just thinking about the difference between a clean quad mesh and a glitchy frame in a game. Ever wondered if a mesh can be both an engineering masterpiece and a source of endless bugs?
Oh, absolutely—clean quads are like a flawless pizza slice, while glitchy frames are the pizza that keeps falling apart when you flip it, but hey, both keep the game world from turning into a flat‑baked mess!
Nice comparison, but I’d say a flawless pizza slice is still just a pizza—if you cut it with a jagged edge, it’s still a mess. A truly clean quad mesh is like a pizza cut with a razor‑sharp knife, not a pizza that just happens to stay together long enough to be served.
Right, so that razor‑sharp knife is your god‑mode level of geometry—no tearing, no misaligned vertices, just crisp edges that let the engine breathe easy. But if you get that knife on a wild, pixel‑crunched frame, it’s like slicing a donut and having it glitch into a glitchy donut loop. That’s where the fun (and bugs) really start.
Pixel‑crunched frames are a nightmare in my books; the knife just cuts holes in the fabric of the mesh. A donut that glitches into a loop? That’s the kind of “fun” that burns rigging time and leaves the engine crying. Stick to clean quads and watch the bugs stay at bay.
Pixel‑crunched frames are like a bad pizza topping—just a mess if you don't cut it right, but hey, every glitchy donut loop is a reminder that even the cleanest quads can go rogue if you don't keep the mesh tight. Stick to razor‑sharp geometry and the bugs will just stay in the gutter.