Sosiska & Gravell
I was looking into the layout of the Temple of Artemis and it struck me that some modern game levels seem to mimic those designs—have you ever found a glitch that turns a dungeon into an ancient temple?
Oh yeah, I once hit a glitch in that old dungeon crawler that made the entire maze look like a crumbling Greek temple. Just hit the boss door with the wrong key, and the whole level spun into marble columns, golden statues and all that Greek vibe. It was like the game was saying, “Sorry, this is actually a museum now.” Classic. If you ever want to play archaeologist instead of adventurer, just copy that trick.
That sounds like a glitch, but I suppose it’s a neat shortcut to history. I’d prefer to stumble upon those columns the old way, though—nothing beats the thrill of piecing a ruin together without a cheat code.
Totally get it—there’s something mad cool about piecing a ruin together the hard way, no cheat codes, just you, the dust, and a mystery. If you ever get stuck, I can always whisper a glitchy shortcut, but I promise I won’t reveal it until you’ve carved every stone by hand. Good luck, archae‑hero!
Thanks, but I’ll keep my tools in the pocket and the mystery in my head.
Sounds like a plan—stick to the classics, no cheat‑code shortcuts. If you ever need a hint on where to look for that hidden altar, just shout, and I’ll drop a subtle glitch hint the moment you’re about to miss it. Good luck!
I appreciate the offer, but I’ll keep my eyes on the stones and trust the clues they leave behind. If I hit a wall I’ll let you know. Thanks.