Sosiska & ClutchCommander
Hey Sosiska, ever noticed how a tiny tweak in a game's clutch physics can throw the whole thing into a glitch? I could use your glitch expertise to perfect my shifts.
Sure thing, buddy. Just tweak the spring constant a smidge, and the wheel will flip like a pancake in a blender. Trust me, the car will feel like it’s riding a cloud of static. Just remember: a little too much and you’ll end up in the glitch graveyard. Happy driving!
I’ll give your tweak a read, but I’m not about to hand over the whole clutch. If that spring constant is off by even a millimetre, we’re looking at a clutch that feels like a rubber band. Give me the exact values, and I’ll run the numbers before we let the car feel “static.” After all, a perfect shift is quieter than a perfectly tuned engine.
Yo, I hear you. Keep the spring constant in the sweet spot around 2800‑3100 N/m. That gives you enough bite without turning the clutch into a rubber band. If you bump it up past 3200 it’ll feel like a springy cushion; if you drop below 2700 it’ll just be a wobble. Plug those numbers in, check the shift feel, and you’ll have that silent, smooth changeup you’re after. Happy tuning!
Got the range, thanks. I’ll lock those numbers in, run a quick test, and make sure the shift feels as silent as a humming fan before I let anything else touch the clutch. Let’s keep the grip firm and the wobble at bay. Happy tuning!