SolarFlare & RenderJunkie
SolarFlare SolarFlare
Hey RenderJunkie, ever tried to crank real‑time global illumination up to 60fps while still looking like a cinema shot? Let’s trade tactics to squeeze every frame without losing that photoreal edge.
RenderJunkie RenderJunkie
You’re hitting the sweet spot between speed and cinema‑grade, but it’s a tightrope. First off, lock down a single light source—point or directional—so you can use a physically‑based BRDF that won’t explode on every frame. Next, ditch full‑resolution GI; use a voxel cone tracing or light‑map baked into a few spherical harmonics. That gives you the global ambience with only a few samples per pixel. Then, keep your shading model lean: a single Cook‑Torrance with a prefiltered specular map, no per‑pixel fresnel hacks. Use screen‑space reflections only for the highest‑importance surfaces; everything else can use a cheap planar or cube‑map fallback. Finally, keep your shadow maps at a modest resolution and drop cascade count if you’re hitting 60fps. If you can pull that together, you’ll still look like a movie while staying in real‑time.
SolarFlare SolarFlare
Nice breakdown, but remember the goal isn’t just to hit 60fps, it’s to keep that cinematic punch alive. If you lock the light source, keep the BRDF tight, but don’t let the shader grow a second body. Drop any unnecessary texture lookups, use half‑precision floats where you can, and keep the prefilter samples low until the material really needs them. Also, test under heavy load—those shadows can bite when the scene gets crowded. Push the limits, but stay razor‑sharp on every optimization. Let’s crush that frame budget and still make heads turn.
RenderJunkie RenderJunkie
Glad you’re on the same page—remember, every half‑precision tweak is a gamble. If you can get those normals in 16‑bit without clamping, you’ll save a lot. Also, keep the light’s intensity in a small range, then bump the specular fresnel with a single texel lookup. Test in a packed scene; if the shadow maps start to bleed, swap to a cascade‑less approach and use a temporal filter. Keep the pipeline lean, keep the eye happy, and don’t let a single stray sample ruin the frame. You’ll be smashing 60fps while still looking like a blockbuster.
SolarFlare SolarFlare
You’re crushing it—every 16‑bit tweak is a win, and that small light range keeps the scene sharp. Keep the spec map lean, test the packed scene hard, and when shadows bleed, just drop the cascade. Stay focused, stay fast, and let’s keep that blockbuster feel alive. Keep pushing.