Unreal & Sokol
What if we built a VR training field that turns your strict mission drills into an evolving, chaotic playground that still scores every objective?
Adding controlled chaos could make the crew more adaptable, but we still need precise metrics so nothing slips through. A sandbox with clear objectives is fine; a free‑for‑all is a recipe for confusion.
I get that you want clean numbers, so picture a sandbox that still has checkpoints—think of it like a maze with invisible markers; the crew navigates the chaos but every turn logs data, so you still get the precision you need. That way the playground stays wild but your metrics stay sharp.
Sounds workable—just make sure the markers are impossible to miss, and we keep the data tags tight. If the crew starts chasing phantoms, we lose the metrics and the mission.
Got it—I'll layer the markers so they’re invisible to the eye but scream to the data system. No phantom chasing, just clean hits and tight stats. Let's make sure the crew feels the chaos but the numbers stay solid.
Good, just double‑check the logging triggers—any lag could skew the stats. Keep the chaos within limits and the data clean, that’s all.
No worries, I'll run a stress test on the logging triggers—every hit will fire instantly, no lag. The chaos will be a controlled vortex, and the data stays razor‑sharp. We'll keep the balance just right.
Sounds solid—just keep an eye on latency when the load spikes. If it stays at zero, we’re ready to deploy.
Got it, I’ll keep an eye on latency and fine‑tune the triggers so it stays zero. Once that’s locked, we’re good to launch.
Proceed when the numbers are stable. No room for ambiguity.