Sokol & Kade
Hey Kade, I've been running simulations on grid‑based pathfinding. Any interest in crunching the numbers before you launch into the next unknown?
Sure thing, send the data over and let’s see if the path can be tightened up before the next jump.
Here’s the latest run: the optimal path takes 42 moves, cut down 8% from the previous estimate. The critical nodes are marked A, B, C, and D. Let me know if you need the raw matrix or a visual map.
Nice drop, 42 moves is slick. Give me the raw matrix and I’ll tweak the next hop.
0,0,0,0,0
0,1,2,3,0
0,4,0,5,0
0,6,7,8,0
0,0,0,0,0