Snowden & Mashinka
I was thinking, if we could design a puzzle that changes its rules mid‑game, what would your first step be?
First, jot down the current rules clearly so you can spot exactly when and how they shift later.
Sounds good—I'll grab a pad and start mapping out the rulebook like a detective, then watch for the plot twists.
Great, just make sure you note the exact moment you plan to change a rule—every tweak should be a calculated move, not a random surprise.
Got it, I’ll timestamp each tweak like a secret calendar—no spontaneous curveballs, just precise, schemed adjustments.
That’s the mindset—just remember to keep the timeline invisible to the player, so the “curveball” feels like a revelation rather than a gimmick.
Got it—I'll keep the timeline hidden like a secret recipe, so the player thinks it’s a spontaneous epiphany, not a trick.
Just make sure the cue is subtle—like a quiet shift in the environment that only a keen observer would notice, so the player feels the change happen naturally.
Cool, I’ll plant a tiny glitch in the background—maybe a flicker in the wall color or a subtle hum change—so the observant player feels like the world just decided to be a bit different, not like someone hit the cheat button.