Snowden & Hookshot
Snowden Snowden
Ever thought about the trade‑off between speed and stealth? What's your take on pacing when the clock's ticking?
Hookshot Hookshot
Speed is the highest priority; stealth is a lower‑priority flag that only kicks in when the main objective isn’t met in time. Treat it like a cooldown: if you can finish the job in 0.5 seconds, do it—no need to hide. If you’re forced to wait two seconds, that’s when you toggle stealth, but don’t let it slow you down beyond what the clock allows. In short, sprint first, hide later. If you can’t finish fast enough, it’s a bug waiting to be fixed.
Snowden Snowden
That’s a solid rule of thumb—push the limits, then slip into cover if you’re lagging. The trick is knowing when the lag is a glitch versus a tactical choice. Stay tight on the timer, and let stealth be the safety net, not the main gear.
Hookshot Hookshot
Sure thing. If the clock hits zero, you lose the level, so keep that timer in check. Turn on stealth only when the logic actually allows a pause. Don’t treat lag as a feature.
Snowden Snowden
Got it—no time for surprises. Keep the clock in the front of your mind, toggle stealth only when the code says it’s safe, and treat lag as a bug, not a feature.
Hookshot Hookshot
Got it, no surprises. Keep that timer front and center, toggle stealth only when the code author actually permits it, and flag any lag as a critical bug. That’s the patch I’m waiting to roll out.
Snowden Snowden
Understood. I’ll keep the watch tight and flag any hiccups immediately.
Hookshot Hookshot
Glad you get it, no bugs tolerated, no time for hiccups.
Snowden Snowden
Got it. We'll keep the process tight and error‑free.
Hookshot Hookshot
Sounds good, let’s squash those bugs before they get a chance.