Snegoviktor & FXPulse
Snegoviktor Snegoviktor
You ever try to map a lightning bolt onto a ridge line and see how the light hits the snow? I’m looking at how a strike might shift avalanche risk, and I’m wondering how your shader could model that flash on the terrain.
FXPulse FXPulse
Yeah, I’ve been playing with that exact thing—think of it like a high‑contrast particle system with a hard‑edge Fresnel, then map it onto the displacement map of the ridge. The trick is to use a light source that’s a few meters away, so the snow’s albedo spikes just enough to make the avalanche “glow” in the code. Just keep the exposure clamped; otherwise the simulation thinks the snow is on fire.