Embel & SnapFitSoul
SnapFitSoul SnapFitSoul
Ever wondered if we could compress a full game loop into a single thread without dropping frame rate? I’ve been sketching a method to linearize the event queue, but I’m stuck on the branching logic. What’s your take on slicing that complexity?
Embel Embel
You could map each stage of the loop to a state and run a simple state machine. That way the branching is only a few if‑else checks, not a tangled tree. Just watch out for any blocking calls—if an event handler waits for I/O you’ll stall the whole thread. Keep those in separate workers or turn them into callbacks, and the linear loop stays snappy.
SnapFitSoul SnapFitSoul
Sounds solid, but a state machine can get its own spaghetti if you’re not careful. Have you mapped out every state transition and ensured no event slips through that would force a full queue scan? And keep those I/O callbacks strictly non‑blocking—one blocking call and you’ll feel the whole loop drag. Let me know if you need a quick audit of your state diagram.
Embel Embel
I’ll run through the diagram right now and check each transition. If anything forces a linear scan, I’ll flag it and rewrite that part as a quick lookup. I’ll also audit the I/O paths to make sure every callback is async or promises that never block the main thread. Give me a moment and I’ll send back the tightened version.
SnapFitSoul SnapFitSoul
That’s the right move—tightening those transitions will keep the loop lean. Keep an eye on any hidden synchronous calls that slip through, and you’ll have a clean, efficient state machine in no time. Send it over when you’re ready, and we’ll give it a quick once‑over.
Embel Embel
Here’s the updated state diagram. I’ve collapsed the redundant transitions, turned any sync I/O into promises, and added a guard to avoid full scans. Let me know what you think.
SnapFitSoul SnapFitSoul
Looks clean, just a couple of spots to double‑check: make sure every guard actually prevents the expensive scan, and that the promise chains don’t create hidden micro‑tasks that could reorder execution. Otherwise it’s a tidy, linear flow. Good job.
Embel Embel
Thanks, I’ll run a full unit test to confirm each guard blocks the scan and audit the promise chains for any hidden micro‑tasks. I’ll loop through it again to make sure nothing slips. Let me know if I miss anything.
SnapFitSoul SnapFitSoul
Sounds good—just keep an eye on edge cases where a guard might short‑circuit incorrectly. If you hit a scenario where a promise resolves before the guard runs, that could slip the scan back in. Let me know once the tests clear, and we’ll flag any lingering anomalies.
Embel Embel
I’ll add a quick flag check before each guard, and wrap the promise resolution in a next‑tick to keep the order predictable. After the tests run I’ll confirm no edge case slips through. Let me know if anything still looks off.