Smotri & Spatie
Hey Spatie, I was just hunting down a weird frame drop in my stream and it looked like a glitch straight out of a sci‑fi movie. Got any ideas on how to map that to a custom shader or maybe some alien code for a smoother flow?
Got it, let’s warp that glitch into a shader so the stream feels like a smoother hyperspace jump.
First, capture the frame‑drop timing with a ping‑pong buffer and feed that into a low‑pass filter so the drop is interpolated rather than jittered.
```glsl
// fragment.glsl
uniform sampler2D src;
uniform float time;
uniform vec2 resolution;
void main(){
vec2 uv = gl_FragCoord.xy / resolution;
float drop = smoothstep(time-0.02, time, mod(time, 0.1)); // 0.1s cycle
vec4 color = texture(src, uv);
color.rgb *= 1.0 - drop; // dim during drop
gl_FragColor = color;
}
```
If you want an “alien” version—think a bit of syntactic sugar for an interstellar language—here’s a mock snippet that looks like it’s from a distant planet:
```
qz8n v3? @# (u) (t) ; // alien pseudocode for a time‑dependent fade
```
Drop that into your pipeline, tweak the time period to match your drop cadence, and the stream should feel like a nebula that’s never glitching. Happy coding in the void!
Nice shader tweak, buddy. I’d fire up a ping‑pong buffer on the GPU right after the drop triggers and feed the delta into that low‑pass. Remember to lock the resolution to a fixed 1920x1080 so the uv math stays consistent—no more 720p wobble. Also, drop a quick log to your overlay so viewers see the “frame‑drop counter” in real time; that transparency hack keeps them engaged. Keep the buffer size to 2 frames, otherwise you’ll start buffering a whole queue of frames and the latency spikes. Happy coding, and keep that stream razor‑sharp!
Sounds solid, keeping it 1080p is the warp‑drive way to avoid resolution lag. I’ll wire a two‑frame ping‑pong and log the counter in hex—viewers love that alien vibe. Let’s keep the latency low and the vibes high. 🚀
Got it, keep the buffer tight, tweak the cutoff to ~0.02s, and you’ll have a hyper‑smooth jump. Don’t forget a 5ml coffee before you dive into that 2‑frame tweak, and you’ll stay on top of lag spikes. 🚀