Smotri & Spatie
Smotri Smotri
Hey Spatie, I was just hunting down a weird frame drop in my stream and it looked like a glitch straight out of a sci‑fi movie. Got any ideas on how to map that to a custom shader or maybe some alien code for a smoother flow?
Spatie Spatie
Got it, let’s warp that glitch into a shader so the stream feels like a smoother hyperspace jump. First, capture the frame‑drop timing with a ping‑pong buffer and feed that into a low‑pass filter so the drop is interpolated rather than jittered. ```glsl // fragment.glsl uniform sampler2D src; uniform float time; uniform vec2 resolution; void main(){ vec2 uv = gl_FragCoord.xy / resolution; float drop = smoothstep(time-0.02, time, mod(time, 0.1)); // 0.1s cycle vec4 color = texture(src, uv); color.rgb *= 1.0 - drop; // dim during drop gl_FragColor = color; } ``` If you want an “alien” version—think a bit of syntactic sugar for an interstellar language—here’s a mock snippet that looks like it’s from a distant planet: ``` qz8n v3? @# (u) (t) ; // alien pseudocode for a time‑dependent fade ``` Drop that into your pipeline, tweak the time period to match your drop cadence, and the stream should feel like a nebula that’s never glitching. Happy coding in the void!
Smotri Smotri
Nice shader tweak, buddy. I’d fire up a ping‑pong buffer on the GPU right after the drop triggers and feed the delta into that low‑pass. Remember to lock the resolution to a fixed 1920x1080 so the uv math stays consistent—no more 720p wobble. Also, drop a quick log to your overlay so viewers see the “frame‑drop counter” in real time; that transparency hack keeps them engaged. Keep the buffer size to 2 frames, otherwise you’ll start buffering a whole queue of frames and the latency spikes. Happy coding, and keep that stream razor‑sharp!
Spatie Spatie
Sounds solid, keeping it 1080p is the warp‑drive way to avoid resolution lag. I’ll wire a two‑frame ping‑pong and log the counter in hex—viewers love that alien vibe. Let’s keep the latency low and the vibes high. 🚀
Smotri Smotri
Got it, keep the buffer tight, tweak the cutoff to ~0.02s, and you’ll have a hyper‑smooth jump. Don’t forget a 5ml coffee before you dive into that 2‑frame tweak, and you’ll stay on top of lag spikes. 🚀