Settler & Slonik
Hey Slonik, I’ve been sketching out a base layout for a new survival map—got any ideas on how to make it both defensible and aesthetically cool?
Sure thing. First keep the base near a natural choke point – a canyon, a ridge, or a cliff. Put a wall of stone or reinforced concrete on the side that faces the most likely approach. That’s your hard line. Then build a secondary wall a little inside, so if the first breaks you still have a barrier. Add a couple of watchtowers or elevated platforms; they look good and let you spot anything creeping by.
For the aesthetic side, use natural materials that blend in. Timber frames, stone arches, maybe a bit of moss or vines on the walls. Paint the outer faces in earthy tones – olive green, muted gray. If you want a bit of flair, add a small garden or a water feature that doubles as a moat. That gives a nice look but also keeps the defenders safe.
And remember: keep the access points narrow, maybe a single gate with a lockable door. If you’re overthinking, just make sure everyone knows how to get in and out quickly. Clean lines, solid walls, and a little green – that’s a defensible map that looks like a fort, not a bunker.
That’s solid—narrow gate, double walls, watchtowers. I’m thinking of adding a hidden tunnel that leads straight to a secret supply stash, so if the outer walls fall, we’ve got an escape and a backup. Also, maybe a vertical garden on the upper tier; it’ll give us fresh herbs and a little cover. What do you think?
A hidden tunnel is a solid backup, but keep it well‑sealed and low‑profile so the enemy doesn’t spot it. Make sure the exit point is at a place that’s hard to defend if the walls collapse – maybe under a cliff or behind a false wall. The vertical garden will add cover and fresh herbs, just don’t let the plants grow so tall that they block the view from your watchtowers. Overall, solid plan. Just don’t forget to test the tunnel a few times before you actually need it.