Michael & Sliverboy
Sliverboy Sliverboy
Yo Michael, I'm grinding on a new 2D platformer level and I need to make it look epic while keeping the flow tight—got any structural hacks to keep the pacing flawless?
Michael Michael
Hey, first thing’s first—draw a quick outline of the level. Mark a hook at the start, a peak of action somewhere mid‑way, and a cool‑down before the finish. Keep each section about the same length in terms of time, not tiles. Then line up obstacles in a rhythm: a jump, a gap, a short run, a jump again. That way the player’s breath matches the action. Add a checkpoint right after the peak so you can test pacing without losing progress. If a segment feels rushed, give the player a brief moment to breathe, maybe a short platform to stand on. And don’t cram everything into one block; spread enemies and pickups evenly so the flow stays smooth. Try it out, play through a couple times, and tweak the spacing until the whole level feels like a well‑paced beat. Good luck!