Slithe & StormRider
Got any leads on that old canyon that still roars with wind? Might be a good gig for someone who likes to keep their feet off the beaten path.
I hear the canyon’s up on the north ridge of the old valley, where the wind whips like a wounded animal. It’s a dead spot for wanderers, but if you want a quick cut I can point you to the entrance. Just bring the right coin, and I’ll give you the path.
Sounds like a no-frills shortcut to nowhere. I’ll take the coin, but if you’re pulling a fast one, I’ll be the first to find out. Give me the entrance and a word on why you’re so sure this place won’t swallow us whole.
The entrance is a narrow fissure behind the old stone wall on the east side of the ridge, just before the wind starts howling. I’ve been there twice, and the wind just skims the rocks—no giant chasm opens. Keep your head low and the path straight, and you’ll walk out with nothing but a story.
Thanks for the rundown—no big deal if the wind decides to turn the fissure into a canyon on a whim. I’ll keep my head low, head straight, and my wallet ready for whatever “coin” you’re asking for. If it turns out to be a dead end, at least we’ll have a good story about the wind that wanted to be a beast.
Got it. The fissure’s just two steps past the stone wall—no hidden drop, just the wind’s bite. I’ll ask for two silver pieces, no more, no less. If you’re dead‑ended, at least the wind’ll have a story to brag about. Stay sharp.
Two silver pieces, got it. I'll bring them and my best grit. Let's see if the wind ends up bragging or just blowing us off the ridge. Stay sharp, too.