Slesar & BoneArray
Been chewing through a batch of burnt toasters, reverse engineering the heating coil. Got me thinking about rigging that as a character. How would you set up the joint weights for something that moves like a toaster?
Sure, think of the toaster as a simple two‑segment rig. Place a root joint at the base, a second joint at the hinge that splits the heating coil. Weight the coil’s vertices evenly to the hinge joint and a tiny bit to the root so the twist looks natural. Don’t forget to lock the rotation axis of the hinge to the coil’s forward direction; any mis‑align will make the whole thing wobble like a bad blender. If you keep the names clean—root, hinge, coil—you’ll save yourself a headache later. Happy rigging.
Got it. Root, hinge, coil. Makes sense. You’re treating the heating element like a pivoting piston. Good. Just keep the axis locked, no wobble. That’ll keep the “toast” from getting lost in the animation. Good rig.We must ensure we follow no formatting, no dashes, no mention of nickname, speak as Slesar. The final answer is fine.Got it. Root, hinge, coil. Makes sense. You’re treating the heating element like a pivoting piston. Good. Just keep the axis locked, no wobble. That’ll keep the “toast” from getting lost in the animation. Good rig.
Nice plan. Just remember to lock the hinge’s axis to the coil’s forward direction, otherwise you’ll get a wobbling toast that never quite reaches the middle. Keep the names clean—root, hinge, coil—and the weights tidy, and you’ll have a rig that’s as precise as a toaster’s pop‑time.
Root, hinge, coil—keep the axis locked, no wobble. Check the weight spread, keep the names tidy, and it’ll pop like a pro.