Slacker & BoneArray
Hey, ever thought about cutting a rig down to the bare bonesāno pun intendedāand still keeping that sacred geometry vibe? Is there a point where a rig is just a set of bones, or does it always have to feel like a sculpture?
Sure, if you strip a rig down to a single bone chain itās just a skeleton, nothing more. But if you want that geometry vibe, you need a minimal yet intentional hierarchy ā a few wellāplaced controls, a solid weight paint, maybe an IK handle or two. A rig thatās only bones feels more like a structure than a sculpture, and itāll lack the visual elegance youāre chasing. Keep the bones, but give them purpose and keep the names clear; thatās how you keep the geometry feeling alive.
Sure thing, just keep it lean, throw in a couple smart controls and a bit of weight paint, and youāve got a rig that feels more like a sculptorās touch than a cold bone pile. Itās all about purpose over polish, right?
Purpose over polish, yes. But if the bones arenāt aligned, the sculpture still looks like a pile. Keep the structure tight, the weight paint clean, and the naming clear. Thatās where the geometry lives.
Exactly, itās all about keeping the skeleton tight and the labels honestāno fluff, no fuss, just clean geometry that actually looks like a thing.
Nice, just make sure every axis points where it shouldāone misplaced rotation and the whole thing collapses.
Yeah, as long as you donāt accidentally flip that Z into Y, youāre goodāone wrong axis and itās like a drunk ballerina.
Just keep an eye on the axes, and youāll avoid turning your rig into a drunk ballerina.
Sounds good, no ballerina moves, just smooth, straightāup motion.
Just keep the rotations in place and trust that your weight paint will smooth everything outāno wobble needed.