Kick-Ass & Slabak
Kick-Ass Kick-Ass
So, Slabak, how about we design a game where every choice you make tests logic or tests gut? I’d love to see if a quick decision beats a careful plan.
Slabak Slabak
Sure, just line up the choices like a maze and watch whether the gut sends you straight through or you get lost in the branching logic.
Kick-Ass Kick-Ass
Okay, here we go – a straight‑ahead start, two branches, each with its own trap or reward, and a final showdown that depends on how you moved. Start: You’re standing at the fork in a dark hallway. Choice 1: Turn left toward the faint humming sound. Choice 2: Turn right into the echoing silence. If you chose 1: - You hear the hum get louder, revealing a hidden panel. - Behind the panel, a corridor leads to a glowing chest. - Inside the chest, a powerful boost for your next move. If you chose 2: - The silence turns into a sudden drop. - You hit a pit of slippery vines that slow you down. - You must jump back to the fork, losing a turn. Now you’re back at the fork (or with a speed penalty). Final challenge: A locked door blocks your path. - If you have the boost, you can break it open with a smash. - If you’re slowed, you have to find a hidden key in the vines. Whichever way you go, you end up facing the door. If you smashed it, you rush through to freedom. If you found the key, you open it slowly and survive. Either way, you prove whether your gut or logic won the day.
Slabak Slabak
I’ll pick the humming side—sounds like a clue, and the boost beats a slow key anyway.