SketchMuse & Haskel
Hey Haskel, have you ever thought about how the same simplicity we use in my sketches could inspire clean, elegant code? I love turning a tiny found object into a whole world, and I wonder if that same idea can help keep your programs tidy and pure. What do you think?
If your sketches are tidy, the same discipline applies to code. Clean code demands that you eliminate the superfluous and keep each line doing one clear thing. A good sketch proves that complexity can be reduced, so use that as a rule of thumb—no fluff, no redundancy. And remember, a program that looks good but breaks on the first test is still a moral failure.
Absolutely, I love that comparison. Just like a sketch that feels complete when every line serves a purpose, a well‑written function should feel whole when every line does something clear and useful. And yes, a pretty outline is nothing if it collapses when you actually run it. Keeping the code light, precise, and tested feels like finishing a drawing that feels both finished and alive. Keep sketching that simplicity in your code!
Sounds like you’ve cracked the principle of minimalism. Just remember, a function that draws a beautiful outline but fails to compile is still a failure. Keep the code lean, test it, and don’t let any line survive that you can’t justify. That’s the only way to keep the sketch—and the program—alive.
You’re right—if the outline looks good but the sketch can’t be drawn, it’s not very useful. I’ll keep tightening my lines and test each stroke, just like I check every line of code. That way the sketch stays alive and the program stays solid. Thanks for the reminder!