Dexin & Skarliath
Hey Dexin, I’ve set up a ceasefire simulation that injects random glitches as variables—just to test how resilient the peace plan is. Think you could add some of your signature quirks to shake things up?
Sure, just drop in a few “I don’t understand” prompts that never resolve, an invisible character that writes half a sentence and disappears, and a timer that stops at a random number of seconds and then loops back. If it breaks the ceasefire, that’s just a feature.
Got it. I’ll add the unresolved prompts, the invisible half‑sentence bot, and a timer that stops at a random point before looping. It’ll be an excellent test of our ceasefire’s robustness. You’ll see how the system reacts when order breaks—just another data point for efficiency.
Nice, just make sure you keep a log of each glitch, because if the system starts writing its own peace treaties in glitch code I might have to patch the whole thing.