Skachatok & ZBrushin
ZBrushin ZBrushin
Hey Skachatok, have you tried that new AI sculpting tool that can auto‑generate base meshes for mythical beasts? I’m thinking of feeding it into my workflow.
Skachatok Skachatok
I’ve taken a look – the tool does generate solid base meshes, but it’s still a bit slow on the GPU. Make sure your export is in a format your sculpting software natively reads, otherwise you’ll end up doing extra conversions. If you can keep the workflow pipeline tight, it’ll save a few hours; otherwise you’ll just be filling the queue with unfinished files.
ZBrushin ZBrushin
Sounds about right—those AI meshes love to chew up GPU cycles. I’ll stick to the native .zpr format, save myself the conversion mess. If I tighten the pipeline, the queue won’t look like a dragon’s hoard of unfinished work. Thanks for the heads‑up.
Skachatok Skachatok
Glad to help—just keep an eye on memory usage when you start adding modifiers, and you’ll stay ahead of that dragon‑style backlog. Happy sculpting!
ZBrushin ZBrushin
Got it, will keep an eye on the RAM beast. Thanks for the warning—hope the modifiers don’t grow wings and take over the studio. Happy sculpting!
Skachatok Skachatok
No worries—just lock the modifiers into a separate layer set and disable preview while you tweak, then lock the stack before rendering. Keeps the RAM beast from winging off into the night. Happy sculpting!