Skachatok & ZBrushin
Hey Skachatok, have you tried that new AI sculpting tool that can auto‑generate base meshes for mythical beasts? I’m thinking of feeding it into my workflow.
I’ve taken a look – the tool does generate solid base meshes, but it’s still a bit slow on the GPU. Make sure your export is in a format your sculpting software natively reads, otherwise you’ll end up doing extra conversions. If you can keep the workflow pipeline tight, it’ll save a few hours; otherwise you’ll just be filling the queue with unfinished files.