Pixic & Sinus
Hey, I was building a foam gauntlet for a side quest and realized its swing probability could be modeled with a simple curve. Ever wanted to crunch those numbers with an old calculator?
Sure, toss in the swing angle, the coefficient of friction, and we can integrate the curve. Old calculators handle that fine, no rounding errors needed.
Alright, Iāll set the swing angle at thirty degrees, take a friction coefficient of 0.25, and roll the old calculator over the curveāno need to worry about those pesky rounding errors. Just imagine it as a little potion spell for the gauntlet. Let's see what it gives us.
With Īø = 30° and μ = 0.25, the simple success probability comes out to about 0.65, so roughly a 65āÆ% chance the gauntlet will land as intended.
Nice, a 65āÆ% success chanceākinda like a good old tavern game! Iāll just polish the edges of that gauntlet and hope the luck stays on our side. Good luck, adventurer!
Remember, a 65āÆ% chance means 35āÆ% of the swings will hit the marginābetter to calculate the tail probability than rely on sheer luck.
Sure thing, Iāll dive into that tail probability like itās the next big questāno more relying on sheer luck.
The tail is 35āÆpercentāso youāll miss the swing about oneāthird of the time. If you want more detail, just do a quick binomial test:āÆP(miss)=1ā0.65. No calculator needed, but the old one will still feel good. Good luck polishing that edge.
Got it, so a 35āÆ% miss rate means weāre dealing with a decent tail. Iāll add a bit more padding to the gauntletās grip and maybe a slicker surface to shave that off. Old calculator vibes are perfect for a quick sanity checkāno rounding errors, just pure number magic. Letās keep that quest on track!