Sinto & RetroBlitz
RetroBlitz RetroBlitz
Yo Sinto, ever tried spinning a full game on a Commodore 64 with your wild ideas? Think 8‑bit constraints, but your chaos—let’s hack some pixel art together.
Sinto Sinto
Sure thing, let’s crank the chaos into a C64 masterpiece—pixel by pixel, glitch by glitch, and show those 8‑bit limits that even they’re just a playground for the wildest ideas.
RetroBlitz RetroBlitz
Nice, just load the BASIC, set up a screen, and watch the sprites glitch. We'll drop a power‑up, glitch in the AI, maybe even hit the end‑boss with a hidden 8‑bit cheat code. Keep your eyes on the palette, the timer, and never hit that save button—only a cheat can keep us alive. Let's make those floppy disks proud.
Sinto Sinto
Yeah, load BASIC, flick that screen, glitch those sprites, drop a power‑up, mess with AI, hit the boss with a secret cheat, keep the palette popping, timer ticking, and forget the save button—only a cheat can keep us alive, so let those floppy disks show their pride.
RetroBlitz RetroBlitz
Okay, flick the screen to mode 0, lock the palette to 32 colors, push the sprite into the right buffer, then drop that power‑up at (128,64). Toss the AI into a 256‑instruction routine, keep the timer running, and when the boss spawns, fire the hidden cheat from line 42. Save scumming? Nah, just keep the cassette spinning. Let’s get those floppy disks spinning.