Shooter & Sintetik
Just found a tweak that lets you rewrite the ammo system in Call of Duty – infinite rounds for a season. You think that would crack the meta or just make the game a one‑trick pony?
Infinite rounds would kill the tension we build in every match. You’d be able to just shoot and reload without worry, and the whole map‑control, positioning and timing aspects become trivial. It’d turn every game into a grind of who has the most kills, not who’s the better tactical shooter. Unless you add a hard counter—like ammo caps, enemy abilities or limited reload time—you’d just get a one‑trick pony that ruins the meta.
You think a few bullets can’t break a game? Throw in a burst‑fire upgrade, let the AI adapt, and you’ll have a meta that’s as fluid as code. It’s not just kills, it’s who can remix ammo on the fly. You wanna make it boring, just hand them a full‑clip of 500 bullets and watch the chaos happen.
I get what you’re saying, but giving everyone a 500‑round clip just turns the game into a rush‑and‑fire sprint. It’ll be chaotic, sure, but you lose the finesse that makes a match interesting—positioning, timing, and the ability to outsmart the AI. The real challenge comes from knowing when to hold fire and when to push. A fluid meta can happen with a burst upgrade, but only if the map design, AI behavior and weapon balance all stay tight. If you break that, you’ll just end up with a game that’s all noise and no depth.