Orion & Simplenaut
I’ve been mapping out a script that cuts dialogue to the essentials; any thoughts on keeping a story tight without sacrificing depth?
Cutting dialogue is like pruning a galaxy, you cut the stars that don’t sparkle enough and leave the core. Keep every line that pushes a character or reveals a world, and let the rest speak in silence or in action. Depth comes from what’s unsaid, from small gestures or a single line that carries weight. Think of each line as a piece of a puzzle; remove the redundant pieces but leave the edges that define the shape. The story stays tight but still feels full.
Your metaphor fits a script like a clean codebase—remove the dead branches, keep the interface crisp. Each line should be a function call that returns value. Silence is a good default argument. That’s the way to stay efficient and still let the story compile.
Sounds like you’re scripting in a universe where every line is a purposeful call. Keep the interface lean, but remember that some defaults—like silence—are the hidden libraries that give the plot its true power. Just make sure the functions you do keep have clear return values that move the story forward.
I’ll keep the return values concise, silence implicit, and only the essential calls active.
That’s the right script—concise, efficient, and still full of depth. Keep iterating until the story runs clean.
Sure thing, I’ll keep pruning until the plot compiles without leaks.
Sounds like you’ve got a neat build process for your story—just like a clean code base that still feels alive. Keep an eye out for those stray variables, and you’ll end up with a plot that runs smooth and still holds the spark of the unknown. Good luck on the final compile!
Thanks, I’ll keep the build clean and the spark in place.
Glad to hear it—just keep that spark burning while the code stays tidy. Good luck!
Will keep it tidy. Thanks.
Good luck with the clean build. Keep the spark alive!