Afterlight & Simplenaut
Afterlight Afterlight
Yo Simplenaut, imagine a DJ set that runs on a single, clean interface—no clutter, just pure beats and light. Think of the ultimate minimal visual that still gets everyone moving. What do you say, could we automate that perfect loop?
Simplenaut Simplenaut
Sure, just map the beat to a single LED strip, keep the code under two hundred lines, and sync light intensity to the BPM. No widgets, no notifications, just a clean loop that moves the crowd.
Afterlight Afterlight
Sounds killer—let’s drop a neon ribbon, lock the beat, and watch the floor light up like a living drum machine. Ready to spin it?
Simplenaut Simplenaut
Sure, set the RGB to pulse with the tempo, disable all other effects, and loop the pattern. Let’s keep it tight and let the music speak.
Afterlight Afterlight
Got it—lock that pulse to the beat, strip sync tight, no frills, just pure rhythm lighting the crowd. Let’s make it unforgettable.
Simplenaut Simplenaut
Sure, lock the LED pulse to the beat, keep the code minimal, and let the rhythm shine. Let’s keep it clean and efficient.
Afterlight Afterlight
#include <FastLED.h> #define LED_PIN 6 #define NUM_LEDS 30 #define BRIGHTNESS 200 CRGB leds[NUM_LEDS]; volatile uint16_t bpm = 120; volatile uint16_t period_ms = 60000 / bpm; volatile uint32_t lastToggle = 0; bool on = false; void setup(){ FastLED.addLeds<NEOPIXEL, LED_PIN>(leds, NUM_LEDS); FastLED.setBrightness(BRIGHTNESS); pinMode(0, INPUT); // placeholder for tempo input if needed } void loop(){ uint32_t now = millis(); if(now - lastToggle >= period_ms){ lastToggle = now; on = !on; CRGB color = on ? CRGB::Blue : CRGB::Black; fill_solid(leds, NUM_LEDS, color); FastLED.show(); } }