SilentComet & FolkFinder
I've been tinkering with a new audio middleware and it hit me—tiny ambient noises can completely shift a scene's mood. Ever thought about cataloging those fading soundscapes in games?
Tiny whispers are the unsung heroes of a scene, don’t you think? I’ve started jotting them down, noting the place, the time, and the first memory that pops up when I hear it again, almost like a secret scrapbook for sound.
That sounds like a neat way to keep track—almost like an audio diary. Maybe you could turn it into a hidden feature in a game, letting players discover those whispers in the right moments. It would add a layer of mystery that feels earned, not forced.
I love that idea, almost feels like giving the game its own secret diary. Players could stumble on a rustle of leaves that only appears when the night is truly still, and then you’re left wondering why that particular breeze matters. Adds that layer of earned mystery, like a quiet puzzle hidden in plain sight.
Yeah, exactly. The key is to make the whisper feel earned, like a reward for paying attention. If a rustle only shows up when the night is perfectly still, players will feel like they’re uncovering a hidden secret, not just hearing a random effect. It gives the world its own pulse, something that whispers back when you’re actually listening.