SilentComet & Brickman
How do you keep your dev schedule tight without cutting corners on the details you love?
I keep a tight schedule by breaking the game into tiny chunks, then fitting each chunk into a fixed timebox. I prioritize the core mechanics first, then layer on the aesthetic details that give the world its soul, only after the foundation is solid. I also use daily stand‑ups with myself—just a quick note on what I finished and what still needs polish—to stay honest to the timeline. When something feels like a temptation to cut corners, I ask whether that detail adds real player value; if not, it goes on hold until the next iteration. This way the story and mechanics stay pure, and the schedule doesn’t collapse.
Sounds solid—break it down, lock the core, then layer the polish. Keep that daily check‑in and cut the fluff that doesn't move the player forward. That's how you keep the schedule from spiraling.
Glad it resonates. I’ve found that when the polish feels like a distraction, I flag it as a “maybe” and revisit it after the next sprint. Keeps the focus sharp and the deadlines realistic.