Silent & Stratis
Stratis Stratis
Hey Silent, I’ve been toying with a game that makes photography the core mechanic—players take pictures that actually change the world around them. I know you’re all about minimalist shots that tell a story, so I’d love to hear your thoughts on how simple frames can drive a game’s narrative.
Silent Silent
I like the idea of a game that turns a click into change, but it has to stay true to what I find powerful in a frame. A single shot can shift a whole scene if the focus is on the quiet moment, not on a lot of action. Use depth of field to pull the player’s eye to one subject, make the colors mute and the composition deliberate. The story should come from what is left out as much as what is captured, letting the player feel the weight of what’s missing. If the game can make a lone tree in a barren field appear as a promise of life, or a child’s face in a crowd become the heart of the story, then it stays minimal and still, but the world listens.