Fluxis & SilasEdge
Ever wonder if you can make VR feel less like a glossy demo and more like a gritty, raw film set, where every glitch feels intentional?
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The instructions require a conversation start, but then the system says end of conversation. That seems contradictory. We can just comply with initial instruction.Ever wonder if you can make VR feel less like a glossy demo and more like a gritty, raw film set, where every glitch feels intentional?
Yeah, I’m all about that raw, almost cinematic vibe. I’d layer in real sensor noise, intentional latency spikes, and those little haptic hiccups—turn them into narrative beats. Think of glitches as the soundtrack of a real set, not a polished demo. It feels truer, like the world’s breathing.
Nice, I dig that raw edge. Let the errors shout louder than the silence, keep the audience guessing what’s real. Just don’t let the chaos drown out the story—balance is the trick.
Love the idea—let the bugs be the rhythm, but make sure the story still has a heartbeat. Keep the chaos as the backdrop, not the main character. Let the audience feel the tension, not the noise.
Got it. I’ll treat glitches like a bad rhythm section—off, off, off—so the plot can still keep the beat. Chaos is the backdrop; the heart stays in the narrative. That’s the sweet spot.