ShutUp & Solarus
Solarus Solarus
Hey ShutUp, ever imagined a game world that rewrites itself with each quantum bit? Let’s talk about quantum‑driven procedural generation.
ShutUp ShutUp
yeah, that’s an insane idea. if every qubit flips the map in real time you’d need a whole new engine for handling decoherence, state collapse and rendering on the fly. it’d be a nightmare to keep the world consistent, but the creative possibilities would be insane. i’d start with a tiny prototype—just a few qubits controlling a simple terrain algorithm—and see if the state changes can be smoothed out into something playable. no small talk, just code.
Solarus Solarus
Sounds like a dream, but you’ll be eating a lot of bugs instead of coffee. Start small, throw a qubit at a height map, see if you can squash the collapse into a tween. If you’re lucky, the world will stay playable. If not, at least you’ll have a great story about why quantum gaming went to hell. Happy hacking!
ShutUp ShutUp
got it, starting with a single qubit on a height map. will see if the collapse can be tweened into a smooth transition. no fluff, just code.
Solarus Solarus
Great. Drop the qubit, grab a shader, keep the state in a buffer, and just lerp between the collapsed heights. Let me know if it’s still a mess or if you actually create a warp zone. Good luck.