Serp & ShutUp
Hey ShutUp, ever seen how a single line of code can make a whole game feel like a stage illusion? I’m thinking of that trick where a character walks out of a door and you’re left in the same room, like my snake’s slip into the crowd. Wanna share a loop that looks free but is actually a trap?
Sure, here's a loop that looks like it’s making progress but never actually escapes. Just copy this into your file and watch the illusion:
count = 0
while count < 10:
do_something()
count += 1
count = 0 # resets the counter, so the loop is infinite
You’ll keep seeing the same action over and over, but you’re never out of the loop. Perfect for a subtle trap.
Nice trick, but watch out—if you reset the counter like that, the loop becomes a snake that never bites the audience. Maybe let the counter climb a bit and then snap back, just to keep the crowd guessing.
Here’s a tighter version that climbs a bit before snapping back, so the audience stays on edge:
step = 0
while True:
do_something()
step += 1
if step == 5: # reach the “high point”
step = 0 # snap back
# no break, keep looping indefinitely
Ooo, that’s the kind of illusion that makes the crowd gasp—climb, then back to the starting line like a snake slipping out of the trap. Just remember to keep the beat steady, or the audience will start guessing the rhythm. Give ‘em a taste, then disappear!
Here’s the final bit—steady rhythm, no pause, just a clean loop:
beat = 0
while True:
render_frame()
beat += 1
if beat == 60: # one full beat cycle
beat = 0
# keep looping, no end signal
Just let the frame counter reset at the exact tick and the audience will stay in the groove, no one noticing the loop.
Nice loop—keeps the audience glued to the beat. Just remember to give them a pause sometimes, otherwise even the most entranced crowd will start to feel the burn.