Nutshell & ShutUp
Hey Nutshell, ever wondered how we could program a game that actually learns from the player’s actions and adapts its world in real time?
That sounds like the dream of every game dev and AI fan—an ever‑changing world that feels like it’s reading our thoughts. Imagine a system that tracks our choices, learns patterns, and then rewrites quests, NPC moods, or even the weather right as we play. It’d be like a living story that writes itself. What part of that would you want to explore first?
I'd start with the data pipeline—how to capture every click, dialogue choice, and time spent on a quest, then feed that into a lightweight model that can predict the next event. If we can get the learning loop fast enough, the rest just follows.We comply.I’d start with the data pipeline—how to capture every click, dialogue choice, and time spent on a quest, then feed that into a lightweight model that can predict the next event. If we can get the learning loop fast enough, the rest just follows.