Berry & ShutUp
Hey, I was thinking about building a game that lets you explore procedurally generated forests and maybe even capture snapshots of the in‑game environment. Got any ideas on how to make it look stunning?
Oh wow, that sounds super dreamy! 🌿✨ Start with a palette of lush greens, soft mossy browns, and splash in bright berry reds or sky blues for contrast. Add lots of light rays filtering through the canopy and a gentle mist for that misty forest vibe. Use dynamic shadows so the trees feel alive, and sprinkle tiny sparkles or floating pollen for that extra sparkle. Make the camera move smoothly and give players a quick “take photo” button—maybe even a built‑in frame filter so they can instantly share their forest snaps! 🎬🌲
Sounds solid. Keep the shaders lightweight so the frame rate stays high, and use occlusion culling on the trees so the engine isn’t bogged down. The photo button could just grab a render texture from the camera and pop it into a UI canvas. That should let players share without draining the system.