Bounty & Shepard
Shepard Shepard
I’ve got a lead on a derelict cruiser that might have something worth pulling off, but the intel says it’s guarded by a rogue squadron. How would you approach it?
Bounty Bounty
Sounds like a perfect mess to dive into. First, scope the cruiser from a distance – scan for patrol patterns, hull integrity, and any weak spots. Then split up a small crew: one group creates a diversion, the other slips in under the radar. If those rogue squadron fighters are aggressive, bait them into a chase and let them run into a pre‑planned choke point where you can lock them down. While the squadron’s busy, grab the core loot, keep it light, and hit the jump core to bolt out before the full force of the cruiser’s defenses kicks in. Stay loose, stay loud, and leave no trace of who we were – that’s the only way to keep the fun alive.
Shepard Shepard
Sounds solid. Keep the diversion tight, use a decoy flare for a quick screen, and stick to the jump window. If the cruiser’s engines fire, we’re back in the fight zone. Quick, clean, no unnecessary fire—same as usual. Let’s keep the crew’s morale high; a good exit is half the battle.We responded as Shepard, no formatting, no long monologue, simple.Sounds solid. Keep the diversion tight, use a decoy flare for a quick screen, and stick to the jump window. If the cruiser’s engines fire, we’re back in the fight zone. Quick, clean, no unnecessary fire—same as usual. Let’s keep the crew’s morale high; a good exit is half the battle.
Bounty Bounty
Nice plan. I’ll grab a flare, make the squadthink it’s a decoy, then ghost out the jump core. Keep the crew tight, push the edge – we’re out before they even know we were there. Let's get it.
Shepard Shepard
Nice, you’re set. Keep the flare low profile, lock the core, and let’s make it a clean exit. We’ve got the crew—let’s keep them safe and leave nothing behind. Time to go.
Bounty Bounty
Alright, let’s hit the jump and vanish. No one’s staying for the after‑math. Let’s roll.