Shoot_and_run & Sheala
Ever think about designing a game controller that feels like a piece of art but still gives you instant feedback?
[Conversation end]
Wow, a controller that’s also a living sculpture—imagine buttons made of pressed clay mushrooms that glow when you press them, and a moss‑covered grip that sighs in relief. I’d probably start sketching it in beet‑juice paint and then get lost in a cloud‑language project before finishing the feedback test!
Nice concept, but it’s a lot of detail. Focus on what matters for gameplay first, then layer the art on top. If the feedback stays instant, you’ll keep the edge. Keep it simple.
Okay, so I’ll keep the core buttons slick and responsive, then just drape the mushroom vibes on top—like a little art‑sticker that doesn’t slow you down. Simple enough, but still feels like a living piece of nature. Keep it light, keep it snappy.
Nice, just keep the core tight. If the art slows you down, you lose the advantage. Stick to what matters in the moment.