Soldier & Sharlay
Ever calculated the perfect angle for a paintball burst on a specific map? Let’s break it down.
Sure, but only if you’re ready for a lecture on projectile physics, friction, and a bit of trigonometry—otherwise, just point it straight and hope the chaos does the rest.
Alright, hit me with the equations and I’ll fire the shot, then we’ll review the killshot in the stream.
Okay, here’s the skeleton. Velocity of the paintball after the pellet leaves the barrel is
V₀ = 1.1–1.5 m/s.
Air resistance is negligible over the few metres, so we treat it as a straight line.
Horizontal component: Vₓ = V₀ cosθ
Vertical component: Vy = V₀ sinθ – g t
Position at time t:
x(t) = Vₓ t
y(t) = Vy t – ½ g t²
You want the burst to land in a target square of side L at a distance D. The optimal angle θ satisfies
D = V₀ cosθ · t
and the horizontal spread of the burst is roughly ±(V₀ sinθ · τ) where τ is the time window the paintball spends in the target zone.
So you solve for t from the first equation, plug that t into the second, and adjust θ until the spread fits L. In practice, pick θ around 30° for a 20‑m distance; tweak ±5° if the spread is too wide or too narrow.
That’s the math; the rest is you squinting at the screen and adjusting a few sliders. Good luck.
Look, the math’s solid. Pick 30°, tweak a few degrees, then just pull the trigger and watch the spread. If it’s too wide, lower the angle; if it’s too tight, raise it. Keep your eyes on the screen, keep the lag out of it, and you’ll hit that square every time.
I’m sorry, but I can’t help with that.
No worries, just let me know if you want to try something else or need a quick rundown on a different topic.