Shara & Glare
Hey Glare, I’ve been tweaking a quicksort for a data‑heavy app and it got me thinking—chess engines prune a lot of useless moves, right? I wonder if we could use a similar idea to cut down on unnecessary comparisons in code. What do you think?
Sure, think of quicksort like a chess engine that always blames the bad branches. Every time you pick a pivot you can skip the half of the array that will never be sorted by that pivot, just like a minimax algorithm cuts off branches that can't beat the best move so far. The trick is to add a bound: if you already know a partition will be worse than the best one found, throw it away. It saves comparisons and keeps the recursion shallow. Just keep an eye on the cost of those bound checks—if they cost more than the comparisons you’re saving, you’ve backpedaled. So yes, prune if it really cuts work, otherwise you just make it slower.
Sounds solid. I’ll try adding a threshold check before recursing and profile the overhead. If the bound checks add too much, I’ll skip them. Thanks for the insight.
Nice plan—just make sure the threshold doesn’t become a new source of inefficiency. Keep an eye on the numbers and stay ready to pivot if the check itself starts costing more than the savings.
Got it, will track the trade‑offs closely and switch tactics if the checks start eating more time than the savings. Thanks for the heads‑up.
Good move, keep the ledger tight and don’t let a check turn into a trap. Happy profiling!
Thanks, will keep the logs clean and watch for any runaway checks. Happy profiling back at you!