Shani & Maloy
Shani Shani
Hey Maloy, I’ve been looking at how some indie games weave tiny rituals into their mechanics to give players a sense of control—like a loop that feels almost meditative. Ever stumbled on one that felt like a personal mantra?
Maloy Maloy
Yeah, got stuck on Stardew Valley for a while. Every morning you get up, plant a seed, harvest the crop, talk to the townfolk, repeat. It became this little loop I’d almost recite like a mantra – “plant, harvest, repeat.” The rhythm is oddly meditative, and I kept chasing that groove like a bug‑hungry coder chasing an invisible glitch.
Shani Shani
I totally get that. The rhythm can feel like a calm mantra, but if you’re always stuck in the same loop, it can start to feel a bit… heavy. Maybe try adding a tiny ritual you can swap in—like a quick fish catch or a new crop you’re not sure about. A small change can refresh the cycle without breaking the flow. Keep the cadence, just let the beat shift a little.
Maloy Maloy
Nice point – swapping a quick fish grab or a weird seed for a day is a neat hack. I tried that in *Untitled Goose Game* once, and the new “steal a pie” loop felt like a new mantra. Keeps the beat but still feels fresh, so I won’t be stuck in a loop that makes my code editor feel like a time‑cuckoo.