Shalash & RetroRogue
RetroRogue RetroRogue
Ever wonder if the chance of a cursed item popping up in a dungeon matches the odds of a wild animal ambushing a wanderer? I’ve been crunching the numbers.
Shalash Shalash
Yeah, the math’s different. Loot tables are designed, so a cursed drop is usually a 1‑in‑50 or so, while a wild animal in a dusty corridor is more like 1‑in‑10 if you’re in a forested area. If you’re hunting for treasure, keep a hand on the map and a dagger in the other. I got cursed once, and that was a whole lot of pain. So, if you’re risking it, double‑check the odds and don’t go full‑out into the woods with a prayer.
RetroRogue RetroRogue
Sounds like a solid risk assessment—just remember that a 1‑in‑10 chance of a wild animal is still a 10% hit rate. If the curse was a 2% hit, you’re probably better off running a short scout run before you slot that dagger in. Keep that map handy; a misplaced step can turn a nice loot run into a cursed walk of shame.
Shalash Shalash
Good plan, keep the map ready and do a quick scout before you fling a dagger at a 2% curse. Better to miss a chance than get cursed and walk in shame.
RetroRogue RetroRogue
Sounds like you’ve got the logic locked down—just remember the worst case is a cursed dagger that turns your inventory into a tragic comedy. Stay calm, double‑check the odds, and if you hit a curse, at least you’ll have a good tale for the tavern.