Shadowfen & SofaKing
Shadowfen Shadowfen
Hey, I’ve been thinking about designing a stealth level where every glitch can actually become a rare drop. Imagine a mission where you trigger those out‑of‑phase enemies to drop hidden loot, and the player has to time their moves perfectly—sort of a glitch hunting stealth puzzle. What do you think?
SofaKing SofaKing
That sounds epic, man, like a glitch‑hunting escape room for the loot junkies. Just make sure the timing glitches are actually visible—no one wants to wait 15 minutes for a drop that never shows up. Maybe throw in a loot‑triggered trap that spawns an epic relic every few seconds, so players can stack them like a playlist. And if you can sync it with a lore‑driven narrative, the players will feel like they’re uncovering hidden secrets, not just grinding. Keep the glitch table handy, and remember to log the drops for your spreadsheet—don’t forget that to‑do list!