Shadowfen & Shkura
Hey, ever thought about turning a gritty city crawl into a VR stealth run that’s totally chaotic but still nailed down—like a street‑level heist with the kind of twists you’re obsessed with? I’m itching to sketch a map that’s both wild and perfectly engineered. Want to brainstorm?
Sounds like a solid canvas. Think layers—ground level for quick footsprint, then underground tunnels that shift with each entry. Add a system where noise triggers a cascade of alarms that you can use against the enemy, not just avoid. Want to map out the main corridors first and then pepper in hidden shortcuts that only show up after certain puzzles are solved?
That’s the vibe I’m after—raw, moving, and so glitchy you can’t tell when the map’s changing. Hit me with the main corridor layout, then we’ll layer the tunnels, put some riddle‑puzzle doors that only open after you find the right keys, and toss in some noise‑triggered trap doors. We’ll make every corner feel like a surprise, and keep the escape routes as twisted as the city’s veins. Ready to dive in?