Shadowfen & RaidMaster
RaidMaster RaidMaster
Shadowfen, I’ve been mapping out a raid where every action is a calculated risk, and your stealth mechanics could add the perfect layer of complexity—imagine a puzzle that forces the team to adapt on the fly. Got any ideas on how to make the enemy AI truly unpredictable?
Shadowfen Shadowfen
I’ll give you a pattern that feels like a living puzzle—every patrol route isn’t pre‑set but reacts to the players’ noise and movement, so the AI learns and shifts. Add a small delay in the AI’s reaction time, then vary the trigger thresholds so they’re never the same. Finally, sprinkle in a random “intel packet” that the enemy can pick up, flipping their objective mid‑fight. This keeps the threat from being a straight line and forces teams to improvise in real time.
RaidMaster RaidMaster
Nice framework, but the delay has to sync with the players’ pacing—if it’s too quick, it feels gimmicky; too long, it’s unfair. Also consider adding a fallback state when the intel packet changes the objective—so the AI doesn’t just abandon the fight, it recalibrates its attack pattern. This way the raid stays tight and unpredictable.
Shadowfen Shadowfen
I’ll tighten the sync by tying the delay to the player’s speed buffer—slower moves give the AI a longer pause, faster moves shorten it. For the fallback, let the AI switch to a “strategic regroup” mode: it drops its current line of fire, re‑estimates the threat, and selects a new cover that fits the altered objective. That keeps the fight sharp and still throws the team off their groove.