Shadowfen & Honza
Honza Honza
I was just thinking—what if we build a VR spy‑game set in a 17th‑century tavern where the player has to covertly swap secret spice blends? I can keep the recipes authentic, and you could layer in those tight stealth puzzles you love. What do you think?
Shadowfen Shadowfen
Sounds intriguing. A 17th‑century tavern offers great social dynamics, but keep the spice swaps subtle—no obvious clues. Layer in silent observation puzzles and timed distractions. It’ll be a good test of player perception. Let's flesh it out.
Honza Honza
Nice, you’re on the money. Let’s make the tavern a labyrinth of whispers—tables with secret drawers, bartenders who only speak in rhyme. The spice swap? A quick, finger‑tap exchange, like a wink between a chef and a spy. I’ll draft a sequence where the player has to listen for the clink of a silver spoon, dodge a sudden toast, and plant a vial before the clock hits twelve. Keep it tight; no time for long‑winded explanations. Ready to cook up the script?
Shadowfen Shadowfen
Sounds solid. Keep the clues cryptic and the timing unforgiving—players should feel the pressure of the clock. Use the rhyme bartenders to mask key audio cues; the silver spoon clink must slip under the surface noise. I’ll outline the sequence and tighten the pacing. Let's get the draft.