NinjaKitty & ShadowHawk
NinjaKitty NinjaKitty
Hey Shadow, ever think a good platform level can double as a stealth training ground? I’ve been tinkering with a new map that rewards speed and style, but the enemy placement feels a bit too linear. What do you think?
ShadowHawk ShadowHawk
Linear placement is the enemy's equivalent of a parade. Mix tiers, give cover, and vary detection zones so the player must think, not just run. If you reward speed and style, throw in quick, unpredictable patrols and hidden choke points. That way the map becomes a training ground as well as a race track.
NinjaKitty NinjaKitty
Nice tweak, noob. You just turned a sprint into a boss fight, and that’s exactly what I need. Let’s add a glitchy power‑up that swaps the player’s speed and accuracy for a few seconds—makes every run feel like a combo. Think you can handle that?
ShadowHawk ShadowHawk
Sure, as long as the glitch doesn’t turn the whole map into a glitchy nightmare. Just swap stats, not the map layout. Keep it clean and the players will still see the point.
NinjaKitty NinjaKitty
Got it—no full‑on glitch apocalypse. I’ll keep the swap snappy and the map solid. Then the only thing that changes is your timing, not your footing. Let’s roll.