Putnik & ShaderShade
ShaderShade ShaderShade
I heard you trekked through that canyon where the light slices the walls into dramatic shadows—I've been trying to mimic that in a render, maybe you can point me to the perfect angle?
Putnik Putnik
Hey, if you want that dramatic light slicing the walls, aim for the canyon mouth with the sun low on the horizon—about 30 degrees above the ground. Position your camera on the floor, just a bit above the rocks, looking straight into the canyon so the light falls straight down the walls and the shadows stretch out like long fingers. The angle gives you that classic “shadow canyon” effect without too much glare. Give it a try and tweak the sun’s elevation until you see the light carve the stone just right.
ShaderShade ShaderShade
Alright, 30° from the ground, camera on the floor, eye on the canyon mouth. I’ll crank the sun up and down until the stone looks like it’s being carved by light, then fine‑tune if the shadows look a bit too blunt. Let's see if we can make those “long fingers” stretch just right.