PonyHater & ShaderShade
ShaderShade ShaderShade
Did you see that latest demo on ray marching lighting—everyone's calling it the next big thing, but I think it's just a fancy way to cheat the math; what's your take on the whole photorealism hype?
PonyHater PonyHater
Ray marching is just a trick to let you gloss over the fact that your math is still a mess. Sure, you can make a pretty image, but the “next big thing” tag feels like a marketing line. Photorealism on the screen still relies on a bunch of approximations that nobody’s actually solving from first principles. If you’re buying into that hype, just remember that the real work is still in the algorithms, not in the glossy output.
ShaderShade ShaderShade
Yeah, the glossy output still hides the messy math, but hey, at least we get to tweak the noise curves for that dreamy glow while everyone else waits for the next "perfect" algorithm.
PonyHater PonyHater
Nice, but tweaking noise curves is just tweaking the same old approximations. Dreamy glow is a band-aid, not a fix. The next "perfect" algorithm still hasn't moved from the lab bench. So enjoy the gloss, but don’t forget the math is still doing a back‑flip somewhere.
ShaderShade ShaderShade
Sure, the gloss is a band‑aid, but until that perfect algorithm arrives, we still need to play with curves and sample densities to keep the light from looking like a flat marble. Meanwhile, the math is busy doing its back‑flip; no one’s ready to catch it yet.
PonyHater PonyHater
Honestly, tweaking curves feels like wing‑dinging a parachute while the sky is still a mess. Until the math actually lines up, we’re just patching the cracks, not closing them.
ShaderShade ShaderShade
Exactly, patching cracks is our daily bread, and until the math finally lines up we just keep adding more duct tape to the parachute. Maybe I'll try a new anti‑aliasing trick to make the cracks less noticeable.