Coala & ShaderShade
I was just experimenting with how light dappled through leaves and noticed the way moss changes color. Do you think there’s a way to capture that with a shader, or should I just let it stay a natural detail?
A shader could mimic the light flicker, but honestly, if you can just step outside and watch the moss shift on its own, that feels less like code and more like a breath of the forest. You can try, but I’m half‑expecting the shader to glitch when a butterfly lands.
Sure, but you’ll need a separate particle system to trigger the flicker on a butterfly landing, or I’ll just hack the shader to randomize a texture offset every frame and hope it looks natural. It’s a lot of work for something that’s basically a fleeting shadow.